Unity Editor
Top open-source Unity Editor AI systems, agents, and MCP tools.
Discover and install verified Unity Editor AI systems, autonomous agent skills, and Model Context Protocol servers on AIStoreHub. Reusable, security-scanned, and ready for 1-click execution in Cursor, Claude Code, and terminal workflows.
Available AI Systems & Skills (7)
Open in Advanced Filter55 MCP tools to drive the Unity Editor from any MCP-compatible AI agent — scenes, GameObjects, prefabs, assets, tests, and builds. OpenClaw gateway included for remote and chat access.
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Drive the Unity Editor from an AI agent or the terminal. The Editor serves MCP itself over HTTP, so there is no second process to run, and the isuzu-unity-cli command needs no Node or .NET runtime.
A file-based Unity automation bridge for AI coding assistants, enabling logs, compilation, asset/prefab operations, scene editing, and screenshots without MCP.
The Most Advanced MCP Server for Unity Editor with execute_code, prompts/resources, input simulation, screenshots, and play mode automation.
Provides integration of any AI agent (Gemini CLI, Claude Code, Codex CLI, etc.) with the Unity editor using Agent Client Protocol
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
Build & Monetize for Unity Editor
Have you created an autonomous agent, MCP server, or Claude Code skill for Unity Editor? Publish it to AIStoreHub with dual-currency checkout (USD $ + INR ₹) and earn 85–90% net revenue.

