Shader
Top open-source Shader AI systems, agents, and MCP tools.
Discover and install verified Shader AI systems, autonomous agent skills, and Model Context Protocol servers on AIStoreHub. Reusable, security-scanned, and ready for 1-click execution in Cursor, Claude Code, and terminal workflows.
Available AI Systems & Skills (12)
Open in Advanced FilterTypeScript 3D rendering engine for the browser - one codebase targeting WebGL, WebGL2 and WebGPU, with a visual editor and node-graph materials
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
Agent skill and toolkit for reconstructing Gaussian splats as editable Blender Geometry Nodes meshes and Shader Node materials.
Turn a reference video, image or idea into an editable procedural Blender node system: a coding-agent skill with a tested Geometry/Shader/compositor node-group library
World's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant into a full video production studio.
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.
About 450 ready-made HyperFrames blocks and components installed as editable source - transitions, overlays, titles, kinetic type, captions, charts, map overlays, 3D, camera moves. Use it before hand-building any named visual (CRT scanlines, glitch, film grain, a chart); also for hyperframes add and catalog.
A drone flight over the Na Pali coast, rendered entirely in code. No textures, images or models.
Thirteen animated cursor effects for the Ghostty terminal, with Enter and done moments for Claude Code and zsh
A 3D sandcastle simulator that runs entirely on the GPU. No engine, no libraries, no asset files, no build step. Built in one prompt with Claude Code.
The HyperFrames CLI by job - scaffold, check, look at frames, edit the timeline, preview, render locally or in the cloud, publish, project history - plus reading its JSON and recovering from build or render failures.
Build & Monetize for Shader
Have you created an autonomous agent, MCP server, or Claude Code skill for Shader? Publish it to AIStoreHub with dual-currency checkout (USD $ + INR ₹) and earn 85–90% net revenue.

