Procedural Generation
Top open-source Procedural Generation AI systems, agents, and MCP tools.
Discover and install verified Procedural Generation AI systems, autonomous agent skills, and Model Context Protocol servers on AIStoreHub. Reusable, security-scanned, and ready for 1-click execution in Cursor, Claude Code, and terminal workflows.
Available AI Systems & Skills (16)
Open in Advanced FilterBuild and revise procedural 3D assets with your coding agent. Local MCP server, CLI and TypeScript engine with rendered review, editable source and GLB export.
A golden-hour Japanese temple built entirely in code with three.js. No models, no textures, no HDRIs. Rendered offline into a 70s 1080p60 film
Art and animation, written as code. Illustrations, loops, interactive web art, launch-videos and scored films in dozens of styles, identical on every render.
A Pokémon-style adventure built with Codex, featuring AI-generated maps, NPCs, branching saves, and multiplayer. The adventure never ends.
Pokémon Red, rebuilt from raw pixels by Claude Opus 5.5. Every sprite, tile, battle effect and song is code: zero image files. Plays in the browser.
Claude paints with code: a Claude Code skill for procedural illustration in 74 styles, from ink wash (水墨), watercolour and ukiyo-e to stained glass, Roman mosaic, Art Deco, shadow puppets, X-ray, VHS tape, pastel UI, dry-brush blocks, hatched nocturnes, a note-app UI and Flexoki paper. No image model: numpy + Pillow on a CPU, draw-on GIFs.
Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
Animated pixel-art sprites (8-direction top-down or side view) from procedural 3D models in YAML, built to be driven by coding AIs. Exports to Godot, Unity, MonoGame or any engine.
A drone flight over the Na Pali coast, rendered entirely in code. No textures, images or models.
Build and revise procedural 3D assets with your coding agent. Local MCP server, CLI and TypeScript engine with rendered review, editable source and GLB export.
Describe a thing, get a hologram, a 3D model and its parts: built by any AI agent, honestly.
A boat journey through a Japanese river valley, in four seasons and at any hour, rendered live in the browser with three.js.
Playbook and Three.js code kit for detailed dioramas: classic pixel art, stroked toon or pixel + stroke; two intake gates for look and model sourcing; free orbit, palette snap and ink; animated toy-scale cast; per-entity frame QA.
霓虹天頂 — a rain-soaked vertical cyberpunk city you can fly through in the browser. three.js WebGPU + TSL, a Blender-baked Hong Kong night market, procedural megacity, time trials.
Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
Agent skill and toolkit for reconstructing Gaussian splats as editable Blender Geometry Nodes meshes and Shader Node materials.
Build & Monetize for Procedural Generation
Have you created an autonomous agent, MCP server, or Claude Code skill for Procedural Generation? Publish it to AIStoreHub with dual-currency checkout (USD $ + INR ₹) and earn 85–90% net revenue.

